I have always had an interest in computers and audio. One of the first major purchases I made as a teenager was a Roland synthesizer so that I could experiment with sound and music. After high school and some university I decided to take an audio production course to further my interests. Using that knowledge I created a job for myself at a local computer store by convincing the store owner to partner with a local music shop. After many years working and finally managing that computer store I decided to expand my horizons and obtain my Microsoft certification.
At the same time I was taking my certification I helped start a LAN even known as Fragapalooza. I invited the owners of BioWare (then a relative unknown) to demonstrate Baldur's Gate at the event. Ray Muzyka was impressed with the job I had done for Fragapalooza, so when I finally got my Microsoft certification I ended up working at BioWare in the systems department. The owners were aware of my audio background and offered me a chance to make placeholder sounds for MDK2. They liked the sounds so much, they wanted me to do the whole game. The rest as they say is history.
Since then I have been an active member in the Game Audio Network Guild since its launch in 2002 and am on the Advisory Board as well. Last year at the Game Developers Conference I was the lead speaker of a panel on Audio Asset Management for Large Projects.